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BLOGZ0RZ!!1

05/22/2007
"Dear Spike"

Man.
 
I don't even know what to say here.
 
I have some really neat shirt ideas that I would like to go forward with, but we need monies.
 
So, how about this:
 
You give us some monies. If you give us some monies, I'll do something neat. Like maybe a free shirt? Or maybe I'll write you into the comic? Or maybe I'll give you a handy?
 
Maybe.
 
Now, you don't HAVE to, I'm not forcing you. But it would be nice. It could be your good deed for the year.
 
so, what do you say?
 
-jon

 

05/22/2007
"
Selling video games: 101."

Seriously, where do people get off? Mostly, when do they start or even stop counting the times they've played a game? Like it matters!! Hint: IT DOESN'T. 'Cause if it really did, people would walk up to the counter and say, "I've played this game 47 times, now do you magical math and tell me how much it had depreciated." Yeah. It depreciates the moment you OWN it.
Ok? Like a car, you drive it off the lot and it is officially worth about half of what you just paid for it. Video games aren't much different.
Even if you haven't even played it, it's still "pre-owned". Get it?! And no, the clear plastic wrapper you've left on it yields no extra monetary value to us, as we are just going to take it off anyways.

I don't care how many times you've played it, when you got it, how much you paid for it or where it came from, none of those things change the "how much can we sell this for" quotient. Comprende?
Kthxbye.

 

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